Webots User Guide

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Foreword

Thanks

1. Installing Webots

2. Getting Started with Webots

3. Sample Webots Applications

4. Tutorial: Modeling and simulating your robot

5. Programming Controllers and Plugins

6. Using the e-puck robot

7. Using the KheperaTM robot

8. Using the IPRTM robots

9. Using the LEGO MindstormsTM robots

10. Using the AiboTM robots

11. Robot Soccer Lab

     

1.1 Hardware requirements

The following hardware is required to run Webots:

  • A fairly recent PC or Macintosh computer with 500 megahertz or higher processor clock speed. Intel Pentium/Celeron family, or AMD K6/Athlon/Duron family, or compatible processor is recommended.

  • An OpenGL capable graphics adapter with at least 128 MB of RAM. Webots is regularly tested with various NVIDIA and ATI Radeon graphics adapters. We recommend NVIDIA graphics adapters for Linux users. We do not recommend other graphics cards as we cannot guarantee good OpenGL support on all graphics cards found on the market.

The following operating systems are supported:

  • Linux: Ubuntu and Red Hat are officially tested, but Webots is also known to run on most major Linux distributions, including Mandrake, Debian, Gentoo, SuSE, and Slackware. We recommend using a recent version of the OS. Both .rpm (Redhat Package Manager) and .deb (Debian) install packages and both i386 and x86-64 versions are available.

  • Windows: Webots runs on Windows Vista, XP, 2000 and 2003. It does not run on Windows 98, ME or NT4.

  • Macintosh: Webots runs on OS X 10.4 "Tiger" and 10.5 "Leopard". It is compiled as a Universal binary so it runs natively on either PowerPC or Intel-based Macintosh computers. Webots has not been tested and is not supported on earlier versions of Mac OS X.

Other versions of Webots for other UNIX systems (Solaris, Linux PPC, Irix) may be available upon request.

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