Chapter 2: Getting Started with WebotsTo create a new simulation with with Webots, you need two things:
This chapter gives an overview of Webots GUI, including the main window and the Scene Tree editor. The principles of controller programming are explained in detail in chapter 5. 2.1 Introduction to Webots2.2 Launching Webots2.3 Main Window: Menus and buttons2.4 Scene Tree Window2.5 Citing Webots ![]() ^ page top ^ |
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